restindustries.blogg.se

All mario enemies
All mario enemies










They have an Attack power of 1 and a Defense of 0. It says here: "Goombas are underlings of underlings." …That is totally rude! Their maximum HP is 2. Umm… Yeah, I'm one of those, in case you hadn't noticed. Rogueport Sewers, Petal Meadows, Glitz Pit, Riverside Stationĭried Shroom, Fire Flower, Fright Mask (drop only), POW Block (drop only), Sleepy Sheep, Tasty Tonic (drop only), Close Call This Burn status, however, will set off the explosion at the end of the turn. Shade Fist is an exception because it is not actually a fire-based attack - it is a non-elemental attack that causes the Burn status if the Action Command is correctly performed. If Bulky Bob-ombs or Bob-ulks are attacked with an explosion, lightning or any fire-based attack except Shade Fist, it will set off a chain reaction of explosions.Fuzzies, Swoopulas, Swampires, Bandits, Big Bandits, and Badge Bandits cannot steal HP or items if the player wears Zap Tap.This can be observed if they are Confused they will still damage each other. A Frost Piranha's bite is not considered an ice-based attack - it is a non-elemental attack that can inflict Frozen. Ice Puffs or Frost Piranhas) will regain HP when hit by an Ice Storm or ice based attack, but thunder based enemies are a special case: Dark Puffs will not be healed by a Thunder Bolt or a Thunder Rage they will take damage as normal, but Ruff Puffs will be healed. Vivian's fire moves, or a Fire Flower), and possibly even multiply. Any fire based enemy will regain HP when attacked by a fire-based move (e.g.These errors were corrected for later releases, such as the PAL version. In some older versions of the game (such as the NTSC-U version), Rawk Hawk is incorrectly listed as having 3 attack and 1 defense, and the Red Spike Top is incorrectly listed as having 5 defense.The mistake was likely a result of mistranslating "Paipo," the Japanese name for Spiny Eggs. The information for Sky-Blue Spiny is incorrect because they do not spawn from a pipe thrown by the Dark Lakitu, but are instead thrown just like their red counterparts.The stats information ("Max HP is 4, Attack is 2 and Defense is 1") is missing in the Koopa Troopa's Tattle.KO?: The chances of the enemy being instantly defeated with Garnet Star's Showstopper.Gale Force?: The chances of the enemy being blown away from the battlefield with Flurrie's Gale Force.Fright?: The chances of the enemy running away with the Fright Mask.Freeze?: The chances of the enemy becoming frozen with Ice Storm or Ice Smash.Burn?: The chances of the enemy becoming burned with Shade Fist, Fiery Jinx or Fire Drive.Soft?: The chances of the enemy becoming softened with Mr.Stop?: The chances of the enemy becoming immobilized with Stop Watch or Emerald Star's Clock Out.Shrink?: The chances of the enemy becoming shrunk with Shrink Stomp, Mini-Egg, or Mini Mr.Confuse?: The chances of the enemy becoming confused with Infatuate, Ruin Powder, or Head Rattle.Dizzy?: The chances of the enemy becoming dizzy with Dizzy Dial, or Tease.Sleep?: The chances of the enemy falling asleep with Sleepy Sheep or Sleepy Stomp.Status Ailments: The chances of the enemy being afflicted with a status effect successfully.points: The basic amount of EXP gained from the enemy (having a lower level than the enemy increases the EXP gained). If the enemy's level exceeds Mario's level, Mario will earn additional Star Points from it. Some enemies have several attacks that inflict different attack powers. Attack: The enemy's general attack power, as listed in Goombella's Tattle.HP: The enemy's HP at the start of the battle.All enemies are listed according to the Tattle Log in the game. This bestiary also serves as the Tattle Log, providing all Tattle information provided by Goombella and records of enemies in the Tattle Log in-game. For convenience, these variations are listed as separate enemies. Please note that some of these enemies are variations of a single enemy, were fought in a grouped-battle, or had several battles where the enemy had a different stat-spread or form. The following is a bestiary for all 124 enemies as encountered in the game Paper Mario: The Thousand-Year Door. For information about the bestiary of the previous game that includes the Tattle ability, see the Paper Mario bestiary.












All mario enemies